HI,
Try this
function Update()
{
if(Input.GetKeyDown (KeyCode.E))
{
transform.Translate(Vector3.forward * Time.deltaTime*50);
// transform.position += Vector3.forward * 20 * Time.deltaTime;
}
if(Input.GetKeyDown (KeyCode.W))
{
transform.Rotate(0f, -transform.localPosition.y * 80 * Time.deltaTime, 0f);
}
↧